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Walkers Crisp Photogrammetry model -
with Pixel Circus

 Walkers crisp photogrammetry model I was commissioned to make by Pixel Circus.
 After generating the dense mesh - it was retouched in Zbrush. Re-topo model, UVs and final renders done in Maya.


Added salt and other tiny crisp particles using Maya MASH tool. In this case Displacement map (generated in Zbrush) was used, to add the effect of uneven surface edges.


Some extra texturing done in Photoshop, to add more small specks/details.

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